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CS:GO update with various changes

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Mar
28
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Valve have released a new update, which brings, among others, changes to the User Interface, the GOTV and two weapons of CS:GO.

Following tonight’s update, Revolver and Negev are no longer a part of the available weapons on competitive matchmaking. While the first has had its “firing delay significantly reduced”, the latter has a new sound, a “reduced price” and “new attributes” that increase its suppressive fire.

A new “recent teammates and invites” User Interface has been added to the main menu. From now on, it is also possible to connect with others “using CS:GO friend codes”.

As for the GOTV, its connections will now have Steam Datagram Relay – which is basically a protocol that not only prevents DDoS attacks but can also guarantee the best quality for the viewer – in “most of the regions”.

Besides some crashes and minor fixes, the new map Canals has also suffered some adjustments as you can read in the official changelog:

[GAMEPLAY]

  • Revolver and Negev have been removed from Competitive Matchmaking as they undergo substantial revision.

Revolver:

  • Firing delay significantly reduced

Negev:

  • New attributes to promote suppressive fire.
  • Reduced price.
  • New sounds that dynamically indicate weapon accuracy.

[MISC]

  • Added ability to add friends using CS:GO friend codes.
  • Added recent teammates and invites UI on the main menu.
  • GOTV connections will now use SDR in most of the regions.
  • Fixed missing texture on Huntsman Knife | Ultraviolet
  • Added convar mp_items_prohibited which takes a comma-delimited list of weapon definition indices to prohibit from purchase on the server.
  • Lowered volume of ambient sound in de_vertigo to match ambient volume of other maps.
  • Fixed several OSX graphics crashes related to running out of vertex shader constants.
  • Fixed a game crash related to game stats.

[MAPS]

Canals:

  • fixed more pixelwalk spots & places where bomb could get stuck
  • fixed sticky clip brush at B
  • fixed Z-fighting railing at bridge
  • fixed visible nodraw underneath a bridge
  • improved clipping under T side bridges
  • fixed Z-fighting below CT arches
  • adjusted courtyard statues and stairs for better movement
  • fixed various fade distance issues
  • widened B site and palace doors
  • aligned palace windows better
  • fixed floating clothesline
  • adjusted pecklesteiner
  • fixed missing texture at back alley
  • removed clip from garden lamp post because it’s at jumping height
  • prevented planting bomb on railing at A
  • removed lamp posts between A and CT spawn